Fighter 01 - Griffin
Low Poly Game Asset
Fighter ID: 009556-01
Modelled to give a worn, battle hardened look, ...... this baby has seen a lot of action, fast, agile, stealth & Cannons.........it`s got it all.
Modelled in Blender 2.80
Textures provided for use with PBR Metalrough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 11.3m
Width: 13m
Height: 2.5m
Easy to scale to suit your project
Polycount:
V: 1,528
F: 1,526
T: 3,052
2K Resolution Maps
(Height Maps provided in the PBR Textures folder provided if you wish to use them)
Separate Texture Folder provided for all Textures - PBR Metalrough, Unity 5 & Unreal 4
Emissive maps included
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed
Please use the Sketchfab image link provided to view in 360
I
Fighter 01 - Griffin
Fighter 01 - Griffin
Low Poly Game Asset
Fighter ID: 009556-01
Modelled to give a worn, battle hardened look, ...... this baby has seen a lot of action, fast, agile, stealth & Cannons.........it`s got it all.
Modelled in Blender 2.80
Textures provided for use with PBR Metalrough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 11.3m
Width: 13m
Height: 2.5m
Easy to scale to suit your project
Polycount:
V: 1,528
F: 1,526
T: 3,052
2K Resolution Maps
(Height Maps provided in the PBR Textures folder provided if you wish to use them)
Separate Texture Folder provided for all Textures - PBR Metalrough, Unity 5 & Unreal 4
Emissive maps included
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed
Please use the Sketchfab image link provided to view in 360
I