Fighter 03 - Cerberus
Low Poly Game Asset
Fighter ID: 005779-03
Modelled to give a worn, battle hardened look, ...... the workhorse of the fleet, rugged, solid and deadly..... with its 6 forward facing Cannons, superior speed, ultra thick armour and overall agility, there`s only one outcome in any dogfight.
Modelled in Blender 2.80
Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 12.0m
Width: 8.0m
Height: 3.7m
Easy to scale to suit your project
Polycount:
V: 2,276
F: 2,254
T: 4,536
2K Resolution Maps
(Height Maps provided in the PBR Textures folder if you wish to use them)
Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4
Emission maps included
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed
Fighter 03 - Cerberus
Fighter 03 - Cerberus
Low Poly Game Asset
Fighter ID: 005779-03
Modelled to give a worn, battle hardened look, ...... the workhorse of the fleet, rugged, solid and deadly..... with its 6 forward facing Cannons, superior speed, ultra thick armour and overall agility, there`s only one outcome in any dogfight.
Modelled in Blender 2.80
Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 12.0m
Width: 8.0m
Height: 3.7m
Easy to scale to suit your project
Polycount:
V: 2,276
F: 2,254
T: 4,536
2K Resolution Maps
(Height Maps provided in the PBR Textures folder if you wish to use them)
Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4
Emission maps included
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed