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Fighter 03 - Cerberus

MagicCGIStudios
(1 ratings)
Product description

Fighter 03 - Cerberus

Low Poly Game Asset

Fighter ID: 005779-03

Modelled to give a worn, battle hardened look, ...... the workhorse of the fleet, rugged, solid and deadly..... with its 6 forward facing Cannons, superior speed, ultra thick armour and overall agility, there`s only one outcome in any dogfight.

Modelled in Blender 2.80

Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4

3 formats provided:

.Blend

.Fbx

.Obj/.Mtl

All Textures are in their named folder

Textured in Substance Painter 2

Scale applied

Dimensions:

Length: 12.0m

Width: 8.0m

Height: 3.7m

Easy to scale to suit your project

Polycount:

V: 2,276

F: 2,254

T: 4,536

2K Resolution Maps

(Height Maps provided in the PBR Textures folder if you wish to use them)

Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4

Emission maps included

2048 x 2048 Maps

All images Rendered with Cycles

Please note if you are using EEVEE:

You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals

Origin of Model: Centre Of Mass

Unwrapped - non overlapping UVs

Clean Topology, no loose or double Vertices

All modifiers closed

Fighter 03 - Cerberus

Product description

Fighter 03 - Cerberus

Low Poly Game Asset

Fighter ID: 005779-03

Modelled to give a worn, battle hardened look, ...... the workhorse of the fleet, rugged, solid and deadly..... with its 6 forward facing Cannons, superior speed, ultra thick armour and overall agility, there`s only one outcome in any dogfight.

Modelled in Blender 2.80

Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4

3 formats provided:

.Blend

.Fbx

.Obj/.Mtl

All Textures are in their named folder

Textured in Substance Painter 2

Scale applied

Dimensions:

Length: 12.0m

Width: 8.0m

Height: 3.7m

Easy to scale to suit your project

Polycount:

V: 2,276

F: 2,254

T: 4,536

2K Resolution Maps

(Height Maps provided in the PBR Textures folder if you wish to use them)

Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4

Emission maps included

2048 x 2048 Maps

All images Rendered with Cycles

Please note if you are using EEVEE:

You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals

Origin of Model: Centre Of Mass

Unwrapped - non overlapping UVs

Clean Topology, no loose or double Vertices

All modifiers closed

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Product Details
Category
Software
Release Version
1
Textures
Yes
UVs
Yes