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Fire hydrant / Full Tutorial Process + 3D Model

mohadese-frz
(1 ratings)
Product description

Fire hydrant / Full Tutorial Process + 3D Model

"Do you want to create a professional 3D model of a historic lifeboat? This course will teach you all the steps of modeling, texturing, and rendering!"

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Fire hydrant from scratch.

  • +2 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • LowPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Game Ready 

Tutorial Contents:

  • Modeling : +1 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping : unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab.
  • Texturing : Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. 
  • Rendering: The rendering is done inside the Marmoset Toolbag software.in the Marmoset Toolbag sof

Fire hydrant / Full Tutorial Process + 3D Model

Product description

Fire hydrant / Full Tutorial Process + 3D Model

"Do you want to create a professional 3D model of a historic lifeboat? This course will teach you all the steps of modeling, texturing, and rendering!"

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Fire hydrant from scratch.

  • +2 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • LowPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Game Ready 

Tutorial Contents:

  • Modeling : +1 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping : unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab.
  • Texturing : Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. 
  • Rendering: The rendering is done inside the Marmoset Toolbag software.in the Marmoset Toolbag sof
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