Fire hydrant / Full Tutorial Process + 3D Model
"Do you want to create a professional 3D model of a historic lifeboat? This course will teach you all the steps of modeling, texturing, and rendering!"
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Fire hydrant from scratch.
- +2 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- LowPoly Mesh
- Clean Quad Topology
- 4K TexturesÂ
- Game ReadyÂ
Tutorial Contents:
- Modeling : +1 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping : unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab.
- Texturing : Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process.Â
- Rendering: The rendering is done inside the Marmoset Toolbag software.in the Marmoset Toolbag sof
Fire hydrant / Full Tutorial Process + 3D Model
Fire hydrant / Full Tutorial Process + 3D Model
"Do you want to create a professional 3D model of a historic lifeboat? This course will teach you all the steps of modeling, texturing, and rendering!"
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Fire hydrant from scratch.
- +2 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- LowPoly Mesh
- Clean Quad Topology
- 4K TexturesÂ
- Game ReadyÂ
Tutorial Contents:
- Modeling : +1 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping : unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab.
- Texturing : Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process.Â
- Rendering: The rendering is done inside the Marmoset Toolbag software.in the Marmoset Toolbag sof