Flare Gun (Hebel Model 1894) / World War / 3D Model + Full Tutorial
Warning : Read and check all types of licenses carefully before purchasing
This product includes complete modeling, texturing, rendering and 3D models of the flare gun from the World War.
You should have basic knowledge of this software to follow up correctly. (+9 Hours)
- +9 hrs Full Tutorial (Modeling, Unwrapping, Texturing and Rendering)
- MidPoly Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG (16 bit)
Tutorial Contents:
Modeling :
+9 hours of the process of modeling World War Flare gun in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
Unwrapping :
1 hours of unwrapping in Rizom UV.Before getting started with the texturing process it needs to have proper UV and for this section we use RizomLab. UDIMs are used in this part. The UVs are clean and tidy. UV channels 1 and 2 are used.
Texturing :
1 hours of Texturing in the Substance Painter. Now it's time to Substance Painter and start the texturing process.
Rendering :
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials and set light and camera for the final presentati
Flare Gun (Hebel Model 1894) / World War / 3D Model + Full Tutorial
Flare Gun (Hebel Model 1894) / World War / 3D Model + Full Tutorial
Warning : Read and check all types of licenses carefully before purchasing
This product includes complete modeling, texturing, rendering and 3D models of the flare gun from the World War.
You should have basic knowledge of this software to follow up correctly. (+9 Hours)
- +9 hrs Full Tutorial (Modeling, Unwrapping, Texturing and Rendering)
- MidPoly Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG (16 bit)
Tutorial Contents:
Modeling :
+9 hours of the process of modeling World War Flare gun in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
Unwrapping :
1 hours of unwrapping in Rizom UV.Before getting started with the texturing process it needs to have proper UV and for this section we use RizomLab. UDIMs are used in this part. The UVs are clean and tidy. UV channels 1 and 2 are used.
Texturing :
1 hours of Texturing in the Substance Painter. Now it's time to Substance Painter and start the texturing process.
Rendering :
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials and set light and camera for the final presentati