Flexible Insulation Foil Pipe
This Flexible Insulation Foil Pipe includes 4 LODs. This set includes 4 individual pipe assets. The 4 pipes objects are ready for game and available in lowpoly and PBR ready.
The assets is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, construction… ). All objects share a unique material for the best optimization for games.
This AAA game asset of flexible pipes will embellish you scene and add more details which can help the gameplay and the game-design.
All textures are PBR ready and available in 4K.
Low-poly model & Blender native 2.93
SPECIFICATIONS
- Objects : 4
- Polygons : 2768
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 4
- Collider : No
- Lightmap UV : No
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 4K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO (also Unity & Unreal ARM workflow maps)
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL
Flexible Insulation Foil Pipe
Flexible Insulation Foil Pipe
This Flexible Insulation Foil Pipe includes 4 LODs. This set includes 4 individual pipe assets. The 4 pipes objects are ready for game and available in lowpoly and PBR ready.
The assets is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, construction… ). All objects share a unique material for the best optimization for games.
This AAA game asset of flexible pipes will embellish you scene and add more details which can help the gameplay and the game-design.
All textures are PBR ready and available in 4K.
Low-poly model & Blender native 2.93
SPECIFICATIONS
- Objects : 4
- Polygons : 2768
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 4
- Collider : No
- Lightmap UV : No
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 4K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO (also Unity & Unreal ARM workflow maps)
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL