Foggy Barn - Cinematic UE5 Environment Breakdown
Foggy Barn - Cinematic UE5 Environment Breakdown
Foggy Barn - UE5 Environment Breakdown
Roughly 1 hour of narrated breakdown of my real-time Foggy Barn project. It covers my full workflow from references, project planning to final compositing using Blender, RealityScan, Unreal Engine and Nuke.
I'll show you as well how to use your own 3d scans to add rich details to your environments and add a realism touch that is otherwise difficult to achieve with popular online scan libraries, as they're often being "generic" and used by a lot of people.
I created this breakdown to condensate and demystify the process of creating a real-time environment from someone with a "traditional" path-tracing background using Arnold, Cycles or similar.
- Chapter 1 - References and Planning (05:50)
- Chapter 2 - Blender Layout & Modeling (03:20)
- Chapter 3 - House Photogrammetry and Cleanup (10:20)
- Chapter 4 - Unreal Layout & Lighting (10:00)
- Chapter 5 - Unreal Shading & Scattering (10:20)
- Chapter 6 - Unreal Export Settings (02:10)
- Chapter 7 - Nuke Compositing (14:20)
- Bonus - Unreal "Fallout" Breakdow
Foggy Barn - Cinematic UE5 Environment Breakdown
Foggy Barn - UE5 Environment Breakdown
Roughly 1 hour of narrated breakdown of my real-time Foggy Barn project. It covers my full workflow from references, project planning to final compositing using Blender, RealityScan, Unreal Engine and Nuke.
I'll show you as well how to use your own 3d scans to add rich details to your environments and add a realism touch that is otherwise difficult to achieve with popular online scan libraries, as they're often being "generic" and used by a lot of people.
I created this breakdown to condensate and demystify the process of creating a real-time environment from someone with a "traditional" path-tracing background using Arnold, Cycles or similar.
- Chapter 1 - References and Planning (05:50)
- Chapter 2 - Blender Layout & Modeling (03:20)
- Chapter 3 - House Photogrammetry and Cleanup (10:20)
- Chapter 4 - Unreal Layout & Lighting (10:00)
- Chapter 5 - Unreal Shading & Scattering (10:20)
- Chapter 6 - Unreal Export Settings (02:10)
- Chapter 7 - Nuke Compositing (14:20)
- Bonus - Unreal "Fallout" Breakdow