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Forest Baronto

Telergy Studio
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Product description

Forest Baronto

The Forest Baronto, a phantom in emerald scales, glides through dense foliage. Built for agility like its kin, its powerful legs and wicked horns navigate the forest with ease. Whispers speak of its dominion over the woods: manipulating plant growth, vanishing into leaves, or even commanding the creatures that dwell beneath the boughs.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 7048
  • Edges: 14202
  • Faces: 7164
  • Triangles: 14076

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Forest Baronto

Product description

Forest Baronto

The Forest Baronto, a phantom in emerald scales, glides through dense foliage. Built for agility like its kin, its powerful legs and wicked horns navigate the forest with ease. Whispers speak of its dominion over the woods: manipulating plant growth, vanishing into leaves, or even commanding the creatures that dwell beneath the boughs.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 7048
  • Edges: 14202
  • Faces: 7164
  • Triangles: 14076

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Product Details
Polycount
7164
Texture Resolution
8192 x 8192
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2024-03-16
Updated
2024-11-25