Forest Walk - Unreal Engine 4
- Youtube Video 01
- Youtube Video 02
This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands.
The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment.
All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal.
This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.
Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tessellation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have fram
Forest Walk - Unreal Engine 4
Forest Walk - Unreal Engine 4
- Youtube Video 01
- Youtube Video 02
This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands.
The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment.
All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal.
This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.
Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tessellation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have fram