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FPS Arms 03a

davlen
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Product description

FPS Arms 03a

3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

- Textures with a resolution of 4k(4096x4096);

- Triangulation model (divided into triangles) for correct export to game engines;

- Unreal Engine 5.3 project;

- Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;

- Blender file with two ready-made rigs and customized materials (watch the video);

- .fbx,

- Verts: 13,110; Tris: 25,963;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s

Unreal Engine 5 Technical Details

- The character was configured using Control Rig
- The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. Ther

FPS Arms 03a

Product description

FPS Arms 03a

3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

- Textures with a resolution of 4k(4096x4096);

- Triangulation model (divided into triangles) for correct export to game engines;

- Unreal Engine 5.3 project;

- Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;

- Blender file with two ready-made rigs and customized materials (watch the video);

- .fbx,

- Verts: 13,110; Tris: 25,963;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s

Unreal Engine 5 Technical Details

- The character was configured using Control Rig
- The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. Ther

Product Details
Software
Polycount
13110
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes