Fractal Meshes Pack - mid poly
Introducing a world of abstraction with the Fractal Meshes Pack.
Unlock your imagination and your creative dark side using those carefully crated models.
The pack contains ONLY MODELS themselves, all environments you see on the screens are only for the purpouse of showing you examples of what you can potentially create with them. The environments were created in UE5.
The pack contains Unreal Engine projects from 4.26 - 5.1 and FBX files so you can use it in any other 3d software.
All models were created using photogrammetry. This way ensures that the models are full of minute details and a satisfactory level of complexity.
All models are textured at 4K resolutions, PBR ready.
Base Color, Normal Map and Ambient Occlusion textures are included, whereas the Specular and Roughness informations are derived from the Color map in the UE shader.
There is one Master material and all models have consequent Material Instances.
NOTE: 6 models doesn't have ambient occlusion texture.
The models being high - mid poly are working great with Nanite and also have 4 LODs.
Number of Unique Meshes: 19
Collision: Automatic
Vertex Count: 125.000 - 20.00
LODs: 4 LODs
Number of Materials and Material Instances: 1 Master material and 19 Material Instances
Number of Textures: 51
Texture Resolu
Fractal Meshes Pack - mid poly
Fractal Meshes Pack - mid poly
Introducing a world of abstraction with the Fractal Meshes Pack.
Unlock your imagination and your creative dark side using those carefully crated models.
The pack contains ONLY MODELS themselves, all environments you see on the screens are only for the purpouse of showing you examples of what you can potentially create with them. The environments were created in UE5.
The pack contains Unreal Engine projects from 4.26 - 5.1 and FBX files so you can use it in any other 3d software.
All models were created using photogrammetry. This way ensures that the models are full of minute details and a satisfactory level of complexity.
All models are textured at 4K resolutions, PBR ready.
Base Color, Normal Map and Ambient Occlusion textures are included, whereas the Specular and Roughness informations are derived from the Color map in the UE shader.
There is one Master material and all models have consequent Material Instances.
NOTE: 6 models doesn't have ambient occlusion texture.
The models being high - mid poly are working great with Nanite and also have 4 LODs.
Number of Unique Meshes: 19
Collision: Automatic
Vertex Count: 125.000 - 20.00
LODs: 4 LODs
Number of Materials and Material Instances: 1 Master material and 19 Material Instances
Number of Textures: 51
Texture Resolu