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Free Tutorial - McLaren MCL36 Full Process

Milad Kambari
(44 ratings)
Product description
3 ratings

Free Tutorial - McLaren MCL36 Full Process

Free Course - McLaren MCL36 Full Process 

Another free course is here, and this time we create a complete course Free for you. This course started from modeling to Rendering. We select one of the best F1 Cars which is McLaren MCL36 to have a more challenging subject in modeling and texturing. We hope you can learn and enjoy this free tutorial. And to follow this tutorial properly, You should have basic knowledge of the software that is used in the course. (+12 hours)

Tutorial Contents:

Modeling

+7 hours of the modeling process in Blender, from scratch to complete the model. In this phase, we use the blender which is very efficient and powerful in the modeling stage and try to achieve a good result and clean model. After this step, the model is prepared to export for the next phase.

Unwrapping & Texturing

  • + 4 hours of unwrapping in Rizom UV and Texturing in Substance painter.

Using Rizom for unwrapping Is the best choice for having a more efficient and flexible workflow. for having a Higher quality, Udims is a good way to have more space and a bigger island to work. after that, we are going to texture our model in substance painter. In Painter, we have a lot of tools and resources to create eye-catching textures. Due to our choice of render engine, we work with the Unreal engine template and Export all the Textures with this template.

Free Tutorial - McLaren MCL36 Full Process

Product description
3 ratings

Free Tutorial - McLaren MCL36 Full Process

Free Course - McLaren MCL36 Full Process 

Another free course is here, and this time we create a complete course Free for you. This course started from modeling to Rendering. We select one of the best F1 Cars which is McLaren MCL36 to have a more challenging subject in modeling and texturing. We hope you can learn and enjoy this free tutorial. And to follow this tutorial properly, You should have basic knowledge of the software that is used in the course. (+12 hours)

Tutorial Contents:

Modeling

+7 hours of the modeling process in Blender, from scratch to complete the model. In this phase, we use the blender which is very efficient and powerful in the modeling stage and try to achieve a good result and clean model. After this step, the model is prepared to export for the next phase.

Unwrapping & Texturing

  • + 4 hours of unwrapping in Rizom UV and Texturing in Substance painter.

Using Rizom for unwrapping Is the best choice for having a more efficient and flexible workflow. for having a Higher quality, Udims is a good way to have more space and a bigger island to work. after that, we are going to texture our model in substance painter. In Painter, we have a lot of tools and resources to create eye-catching textures. Due to our choice of render engine, we work with the Unreal engine template and Export all the Textures with this template.

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