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FREE TUTORIAL ON YOUTUBE & CLEAN SBS FILE - CAVE WALL MATERIAL - VOL01

Pariya Sepr
(10 ratings)
Product description

FREE TUTORIAL ON YOUTUBE & CLEAN SBS FILE - CAVE WALL MATERIAL - VOL01

Welcome to the full tutorial on creating a cave wall material using Substance Designer and Zbrush! I was excited to share this work with you, so I decided to upload the tutorial on my YouTube channel so you can access it for free. For those interested in studying the file, you can also download the SBS file for free. I hope you find this tutorial helpful and enjoyable!

Here is the link to the video: https://youtu.be/r9a9Va5rw3M

Contents:

  • Clean Sbs file

Parts:

Part 01: In the first part of the tutorial, we'll create a base rock material and the inner part of the cave wall, then blend them using a height blend node.

Part 02: In the second part of the tutorial, we'll use Zbrush to create skull alphas and incorporate them into the main material. Additionally, we'll create pebbles for added detail and generate our normal map.

Part 03: Finally, we'll create the base color and roughness maps to finish up our material design.

Software Used:

  • Substance Designer
  • Zbrush

Level:

  • Intermediate

Prior basic knowledge of Substance Designer and Zbrush is required.

Attention:

The SBS file was created

FREE TUTORIAL ON YOUTUBE & CLEAN SBS FILE - CAVE WALL MATERIAL - VOL01

Product description

FREE TUTORIAL ON YOUTUBE & CLEAN SBS FILE - CAVE WALL MATERIAL - VOL01

Welcome to the full tutorial on creating a cave wall material using Substance Designer and Zbrush! I was excited to share this work with you, so I decided to upload the tutorial on my YouTube channel so you can access it for free. For those interested in studying the file, you can also download the SBS file for free. I hope you find this tutorial helpful and enjoyable!

Here is the link to the video: https://youtu.be/r9a9Va5rw3M

Contents:

  • Clean Sbs file

Parts:

Part 01: In the first part of the tutorial, we'll create a base rock material and the inner part of the cave wall, then blend them using a height blend node.

Part 02: In the second part of the tutorial, we'll use Zbrush to create skull alphas and incorporate them into the main material. Additionally, we'll create pebbles for added detail and generate our normal map.

Part 03: Finally, we'll create the base color and roughness maps to finish up our material design.

Software Used:

  • Substance Designer
  • Zbrush

Level:

  • Intermediate

Prior basic knowledge of Substance Designer and Zbrush is required.

Attention:

The SBS file was created

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Tutorial Details
Skill Level
Published
2024-08-22
Updated
2025-07-06