From CAD to AAA Pipeline
Read the Description Carefully!
Important: You'll need WinRar to properly extract the archives, you just need to select the first one, for example "Part 1", then right click on it and choose "Extract file", this will extract all the archives and re-merge them seamlessly.
The CAD to AAA pipeline:
This course is all about the ins and outs of the CAD to AAA workflow. You will learn every essential step to go from unusable CAD data to an optimized and fully textured mesh, ready for game use, through practice, modeling, and optimizing this monster of a project, the M96.
What You Will Learn:
- CAD modeling, whether it’s through a surfacing or volumetric approach.
- The art of 3d optimization, through manual retopology, baking and texturing.
- The key to presentation, rendering.
- Importing a model and handling it in a game engine such as UE5.
Course Content:
- 45 hours of fully narrated, high-quality 1920 x 1080 content.
- Blueprints to kickstart your journey.
- Reference images for inspiration.
- Plasticity scene files (M96 Mattock included as a Plasticity file).
- Blender scene (M96 Mattock included).
- Marmoset 3D scene.
- Marmoset viewer.
- Useful links to free and paid add-ons.
Target Audience: Beginner / Intermediate.
Pre-Requisites:
From CAD to AAA Pipeline
From CAD to AAA Pipeline
Read the Description Carefully!
Important: You'll need WinRar to properly extract the archives, you just need to select the first one, for example "Part 1", then right click on it and choose "Extract file", this will extract all the archives and re-merge them seamlessly.
The CAD to AAA pipeline:
This course is all about the ins and outs of the CAD to AAA workflow. You will learn every essential step to go from unusable CAD data to an optimized and fully textured mesh, ready for game use, through practice, modeling, and optimizing this monster of a project, the M96.
What You Will Learn:
- CAD modeling, whether it’s through a surfacing or volumetric approach.
- The art of 3d optimization, through manual retopology, baking and texturing.
- The key to presentation, rendering.
- Importing a model and handling it in a game engine such as UE5.
Course Content:
- 45 hours of fully narrated, high-quality 1920 x 1080 content.
- Blueprints to kickstart your journey.
- Reference images for inspiration.
- Plasticity scene files (M96 Mattock included as a Plasticity file).
- Blender scene (M96 Mattock included).
- Marmoset 3D scene.
- Marmoset viewer.
- Useful links to free and paid add-ons.
Target Audience: Beginner / Intermediate.
Pre-Requisites: