From Marvelous Designer To ZBrush: The Missing Link
In this tutorial, you’ll master the entire process of creating a high-quality set of digital clothing from start to finish.
We’ll start in Marvelous Designer (v9), then focus on the crucial stage that often gets overlooked: creating a clean, retopologized mesh that bridges Marvelous Designer and ZBrush. This step is essential for achieving precision and flexibility in your final sculpt.
Here’s what we’ll cover:
- Working in Marvelous Designer: The whole process of creating a detailed set of clothes from start to export into ZBrush
- Retopology and 3D Modeling Basics: We’ll explore Topogun’s tools and core 3D modeling principles, guiding you through the creation of a mesh that’s not only clean and accurate but also sculpt-ready.*
- Refining in ZBrush: Once in ZBrush, we’ll focus on each detail, crafting a believable and realistic set of clothing. With the strong topology foundation we created after MD, you’ll have control and flexibility to sculpt with ease.
- Final Touches in Marmoset Toolbag 2: In the final chapter, we’ll review our model in Marmoset Toolbag 2, evaluating the results and achieving the polished look that top studios demand.
The heart of this tutorial is in demonstrating the power of a well-prepared mesh between MD and ZBru
From Marvelous Designer To ZBrush: The Missing Link
From Marvelous Designer To ZBrush: The Missing Link
In this tutorial, you’ll master the entire process of creating a high-quality set of digital clothing from start to finish.
We’ll start in Marvelous Designer (v9), then focus on the crucial stage that often gets overlooked: creating a clean, retopologized mesh that bridges Marvelous Designer and ZBrush. This step is essential for achieving precision and flexibility in your final sculpt.
Here’s what we’ll cover:
- Working in Marvelous Designer: The whole process of creating a detailed set of clothes from start to export into ZBrush
- Retopology and 3D Modeling Basics: We’ll explore Topogun’s tools and core 3D modeling principles, guiding you through the creation of a mesh that’s not only clean and accurate but also sculpt-ready.*
- Refining in ZBrush: Once in ZBrush, we’ll focus on each detail, crafting a believable and realistic set of clothing. With the strong topology foundation we created after MD, you’ll have control and flexibility to sculpt with ease.
- Final Touches in Marmoset Toolbag 2: In the final chapter, we’ll review our model in Marmoset Toolbag 2, evaluating the results and achieving the polished look that top studios demand.
The heart of this tutorial is in demonstrating the power of a well-prepared mesh between MD and ZBru