Future City Pack
The Future City Pack contains 32 detailed, low poly, futuristic building assets, to help you build stunning futuristic cityscapes, quickly and easily!
The Future City Pack:
Now you can create vast futuristic cityscapes, future dystopias or even detail modern cities, using the premade assets of the Future City Pack:
- Use them as Particles to populate a plane.
- Place them manually for greater control.
- Mix and match for maximum creative freedom.
Neo Futuristic and Brutalist Architecture influenced designs.
Strong and distinctive shapes inspired by popular Science Fiction.
Ideal for kit-bashing future megacities or just filling your background with some futuristic flavored buildings.
Great for quick Concepting and as a base for Matte painting and paintovers.
Ready to use just add them to your scene and start having fun.
Specs
Fully optimized geometry buildings range from 2,000 to 14,000 faces depending on size and complexity. All buildings put together have a total polycount of 178,000 faces.
Procedural Image Based Materials (Cycles) for faster rendering. All materi
Future City Pack
Future City Pack
The Future City Pack contains 32 detailed, low poly, futuristic building assets, to help you build stunning futuristic cityscapes, quickly and easily!
The Future City Pack:
Now you can create vast futuristic cityscapes, future dystopias or even detail modern cities, using the premade assets of the Future City Pack:
- Use them as Particles to populate a plane.
- Place them manually for greater control.
- Mix and match for maximum creative freedom.
Neo Futuristic and Brutalist Architecture influenced designs.
Strong and distinctive shapes inspired by popular Science Fiction.
Ideal for kit-bashing future megacities or just filling your background with some futuristic flavored buildings.
Great for quick Concepting and as a base for Matte painting and paintovers.
Ready to use just add them to your scene and start having fun.
Specs
Fully optimized geometry buildings range from 2,000 to 14,000 faces depending on size and complexity. All buildings put together have a total polycount of 178,000 faces.
Procedural Image Based Materials (Cycles) for faster rendering. All materi