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Fuze07 - Hard Surface Bundle - Modeling & Shading

wizix
(19 ratings)
Product description

Fuze07 - Hard Surface Bundle - Modeling & Shading

In Fuze07 I share with you all my workflow from scratch!

The series contains 20 hours of modeling - in real-time and fully narrated in English.

Part 1 - 13 hours
Before going in Maya, we will discuss organization, Windows customization, files etc, to make your modeling experience the best it can be.

We'll start with the default Maya setup and customize Maya 2017 together. Once that's done, we start modeling the asset of the drone.

Part 2 - 6 hours

The second part of Fuze07 contains 6 hours of video tutorials, in real-time and fully narrated in English about my lookdev/shading workflow - fully procedural inside Maya 2017, using Arnold.

We will fully texture the asset in Maya without any external software. To explain the process we will take time to first work on a simple asset - the bullet - to understand how to deal with Hypershade, setup the lookdev, etc.

We will then go deeper into the techniques shown using our mech-asset.

Software Used

  • Maya 2017
  • Arnold

    • Contains

      • 20 hours video in Realtime with English narration.
      • All resources files : Scripts, links, textures, references, etc
      • Final Project Scene

        • For any questions, feel free to contact me

Fuze07 - Hard Surface Bundle - Modeling & Shading

Product description

Fuze07 - Hard Surface Bundle - Modeling & Shading

In Fuze07 I share with you all my workflow from scratch!

The series contains 20 hours of modeling - in real-time and fully narrated in English.

Part 1 - 13 hours
Before going in Maya, we will discuss organization, Windows customization, files etc, to make your modeling experience the best it can be.

We'll start with the default Maya setup and customize Maya 2017 together. Once that's done, we start modeling the asset of the drone.

Part 2 - 6 hours

The second part of Fuze07 contains 6 hours of video tutorials, in real-time and fully narrated in English about my lookdev/shading workflow - fully procedural inside Maya 2017, using Arnold.

We will fully texture the asset in Maya without any external software. To explain the process we will take time to first work on a simple asset - the bullet - to understand how to deal with Hypershade, setup the lookdev, etc.

We will then go deeper into the techniques shown using our mech-asset.

Software Used

  • Maya 2017
  • Arnold

    • Contains

      • 20 hours video in Realtime with English narration.
      • All resources files : Scripts, links, textures, references, etc
      • Final Project Scene

        • For any questions, feel free to contact me
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