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Game Environment Creation in Blender

Victory3D
Product description

Game Environment Creation in Blender


Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and unreal engine 4.

We will go over in detail on how to model modular walls that can be used to construct our corridor.

After that we will start modeling modular pipes using the high to low poly modeling technique and use that to construct all the piping networks that are in our scene.

Finally, we will model some smaller assets like a metal door, some signs and a fuse box to dress up our scene.

Once modeling is done we will move into Substance Designer where we will be cre

Game Environment Creation in Blender

Product description

Game Environment Creation in Blender


Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and unreal engine 4.

We will go over in detail on how to model modular walls that can be used to construct our corridor.

After that we will start modeling modular pipes using the high to low poly modeling technique and use that to construct all the piping networks that are in our scene.

Finally, we will model some smaller assets like a metal door, some signs and a fuse box to dress up our scene.

Once modeling is done we will move into Substance Designer where we will be cre

Tutorial Details
Skill Level
Duration
24 hours
Release Version
0