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Game Environments Art Masterclass

Nexttut Education
(273 ratings)
Product description

Game Environments Art Masterclass

Do you have problems making good-looking environments for your games?


Then I welcome you to Nexttut education's Game Environment Art Master Class.


WHY SHOULD YOU LEARN FROM ME:


My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.


By the end of this course,

  • Learn how to plan and execute the Modular Environment
  • Be efficient in production by Re-Using from your already-created content
  • Lean how kitbashing can save you a lot of time

    • WHAT WILL I LEARN:

      • Planning Environment based on references
      • How to Block out an environment to make sure that your ideas will work
      • Create AAA meshes using kitbash system
      • Texture high quality props
      • Be faster in production by mixing best powers of different pieces of software together

        • COURSE PROJECTS:


          We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a spec

Game Environments Art Masterclass

Product description

Game Environments Art Masterclass

Do you have problems making good-looking environments for your games?


Then I welcome you to Nexttut education's Game Environment Art Master Class.


WHY SHOULD YOU LEARN FROM ME:


My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.


By the end of this course,

  • Learn how to plan and execute the Modular Environment
  • Be efficient in production by Re-Using from your already-created content
  • Lean how kitbashing can save you a lot of time

    • WHAT WILL I LEARN:

      • Planning Environment based on references
      • How to Block out an environment to make sure that your ideas will work
      • Create AAA meshes using kitbash system
      • Texture high quality props
      • Be faster in production by mixing best powers of different pieces of software together

        • COURSE PROJECTS:


          We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a spec

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