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German Power Generator WWII

Romain Albenque
(2 ratings)
Product description

German Power Generator WWII

This asset is a German Power Generator used by the German Army during the WWII to produce electricity in bunkers. This model is inpired by different versions of historical ones but it is not a real one.

This asset of German Power Generator will embellish you scene and add more details which can help the gameplay and the game-design.

The material of models is unique and ready for PBR.

Low-poly model & Blender native 2.82

SPECIFICATIONS

  • Objects : 1
  • Polygons : 3952
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

    • GAME SPECS
      • LODs : Yes (inside FBX for Unity and FBX for Unreal only)
      • Numbers of LODs : 3
      • Collider : No

        • EXPORTED FORMATS
          • FBX
          • Collada
          • OBJ
          • GLTF

            • TEXTURES
              • Materials in scene : 2
              • Textures sizes : 2K & 4K
              • Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, Opacity and AO
              • Textures format : PNG

                • GENERAL
                  • Real scale : Yes
                  • Scene objects are organized by groups

                    • ADDITIONAL NOTES

                      File formats do not include textures. All textures are in a specific folder named 'Textures'

German Power Generator WWII

Product description

German Power Generator WWII

This asset is a German Power Generator used by the German Army during the WWII to produce electricity in bunkers. This model is inpired by different versions of historical ones but it is not a real one.

This asset of German Power Generator will embellish you scene and add more details which can help the gameplay and the game-design.

The material of models is unique and ready for PBR.

Low-poly model & Blender native 2.82

SPECIFICATIONS

  • Objects : 1
  • Polygons : 3952
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

    • GAME SPECS
      • LODs : Yes (inside FBX for Unity and FBX for Unreal only)
      • Numbers of LODs : 3
      • Collider : No

        • EXPORTED FORMATS
          • FBX
          • Collada
          • OBJ
          • GLTF

            • TEXTURES
              • Materials in scene : 2
              • Textures sizes : 2K & 4K
              • Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, Opacity and AO
              • Textures format : PNG

                • GENERAL
                  • Real scale : Yes
                  • Scene objects are organized by groups

                    • ADDITIONAL NOTES

                      File formats do not include textures. All textures are in a specific folder named 'Textures'

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Product Details
Release Version
1
Polycount
3,952
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes