German Radio WWII
A 3D model of 3 military receivers and tranceivers used by the german army bunkers of the AtlantikWall used during the WWII. This small kitbash includes the 15W.S.E.b model, the Kw.E.a model and the Torn.E.b model with a headphone D model.
The model is ready for game and includes 3 LODs for 2 materials. The FBX files are ready for Unity and Unreal Engine and include LODs and Collision Box.
Originally created with Blender 2.79 The material work for PBR rendering.
Low poly & game ready model
SPECIFICATIONS
- Objects : 1
- Polygons : 3660
- LODs : Yes / 3
- Collision box : Yes
- Animated : No
- Subdivision ready : No
- Render engine : Cycles render (Eevee ready, Unity & Unreal Engine)
- Materials in scene : 2
- Textures size : 4K, 2K & 1K
- Textures (Albedo, Metallic, Roughness, Normal DirectX , Normal OpenGL, Heigh) are included
- Textures formats : PNG
- Real scale : Yes
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats don't include textures. All textures are in a specific folder named 'Textures' The HDRI is not included (but available for free at hdrihaven website).
German Radio WWII
German Radio WWII
A 3D model of 3 military receivers and tranceivers used by the german army bunkers of the AtlantikWall used during the WWII. This small kitbash includes the 15W.S.E.b model, the Kw.E.a model and the Torn.E.b model with a headphone D model.
The model is ready for game and includes 3 LODs for 2 materials. The FBX files are ready for Unity and Unreal Engine and include LODs and Collision Box.
Originally created with Blender 2.79 The material work for PBR rendering.
Low poly & game ready model
SPECIFICATIONS
- Objects : 1
- Polygons : 3660
- LODs : Yes / 3
- Collision box : Yes
- Animated : No
- Subdivision ready : No
- Render engine : Cycles render (Eevee ready, Unity & Unreal Engine)
- Materials in scene : 2
- Textures size : 4K, 2K & 1K
- Textures (Albedo, Metallic, Roughness, Normal DirectX , Normal OpenGL, Heigh) are included
- Textures formats : PNG
- Real scale : Yes
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats don't include textures. All textures are in a specific folder named 'Textures' The HDRI is not included (but available for free at hdrihaven website).