Gharial Crocodile
It’s a photoreal model of the Gharial Crocodile I modelled and sculpted in Zbrush, textured in Mari.
The model has 21 Udim 4 K textures
Roughness bump normals Displace layered Arnold shader.
The pack include a Maya scene shaded in Arnold.
All the textures are provided but The HDRI I used to light the scene.
Obj and Fbx formats are available as well they don’t include the shaders.
Gharial Crocodile
is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, allows for close-up renders, and was originally modelled in Maya, ZBrush and rendered with Arnold Fidelity is optimal up to a 2k render. Renders have no postprocessing.
Hope you like it!
*********************************
Features:
- High-quality polygonal model, correctly scaled for an accurate representation of the original object 200 cm Lenght.
- The model is fully textured with all materials applied Arnold Ai, Standard Surface Shader.
- All textures and materials are included and mapped .exr format 16 bits.
Gharial Crocodile
Gharial Crocodile
It’s a photoreal model of the Gharial Crocodile I modelled and sculpted in Zbrush, textured in Mari.
The model has 21 Udim 4 K textures
Roughness bump normals Displace layered Arnold shader.
The pack include a Maya scene shaded in Arnold.
All the textures are provided but The HDRI I used to light the scene.
Obj and Fbx formats are available as well they don’t include the shaders.
Gharial Crocodile
is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, allows for close-up renders, and was originally modelled in Maya, ZBrush and rendered with Arnold Fidelity is optimal up to a 2k render. Renders have no postprocessing.
Hope you like it!
*********************************
Features:
- High-quality polygonal model, correctly scaled for an accurate representation of the original object 200 cm Lenght.
- The model is fully textured with all materials applied Arnold Ai, Standard Surface Shader.
- All textures and materials are included and mapped .exr format 16 bits.