Giant Spider
Instilling dread in anyone who dares to cross its path, this colossal spider reaches nearly half the height of a human. Its eight legs skitter with menace, while beady eyes glint with predatory hunger. Beware its venomous arsenal – a single, skull-marked bite or a spray of potent poison can bring swift death. Woe to the unfortunate creature snagged in the spider's super-strong webs, for escape is near impossible against this weaver of doom.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 8038
- Edges: 16170
- Faces: 8134
- Triangles: 16072
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map (DirectX and OpenGL)
- Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Collections
- Rig UI script
- IK FK Switch for all legs
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.
Giant Spider
Giant Spider
Instilling dread in anyone who dares to cross its path, this colossal spider reaches nearly half the height of a human. Its eight legs skitter with menace, while beady eyes glint with predatory hunger. Beware its venomous arsenal – a single, skull-marked bite or a spray of potent poison can bring swift death. Woe to the unfortunate creature snagged in the spider's super-strong webs, for escape is near impossible against this weaver of doom.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 8038
- Edges: 16170
- Faces: 8134
- Triangles: 16072
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map (DirectX and OpenGL)
- Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Collections
- Rig UI script
- IK FK Switch for all legs
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.