glConvertFK convert existed FK ctrls
put file glConvertFK.py to maya scripts folder
run script command in file glConvertFK_runCommand.py
run in python tab, assign it on shelf for instance
here actual run script command:
import glConvertFK;glConvertFK.runUi()
tested in maya 2018 and 2022
link to tutorial:
https://vimeo.com/844499088?activityReferer=1
-----------------------------------------------------------------------------------------------------------------------------
1 Select 3 FK ctrls with specific order - from end to start
2 with selected FK ctrls push button 'Load Ctrls'
3 now ctrls loaded to list
4 set specific axis which elbow rotate,
5 set elbow rotation ctrl axis positive or negative
6 set hand or foot ctrl option (this tool was created specific for arms, legs most of the time in IK mode)
7 set radius for new sphere ctrls
8 set curveThickness of ctrls, applied only if ctrls was nurbsCurves, otherwise no curves would created
9 brightness of materials applied on sphere ctrls
10 press 'Create Ctrls' button, no need anything selected,
ctrls would created from previously loaded FK ctrls to list,
if some options set inCorrect press 'undo',
change options, press 'Create Ctrls' button,
--------------------- Use of ctrls ---------------------------------------------------------------------------------
1 you can p
glConvertFK convert existed FK ctrls
glConvertFK convert existed FK ctrls
put file glConvertFK.py to maya scripts folder
run script command in file glConvertFK_runCommand.py
run in python tab, assign it on shelf for instance
here actual run script command:
import glConvertFK;glConvertFK.runUi()
tested in maya 2018 and 2022
link to tutorial:
https://vimeo.com/844499088?activityReferer=1
-----------------------------------------------------------------------------------------------------------------------------
1 Select 3 FK ctrls with specific order - from end to start
2 with selected FK ctrls push button 'Load Ctrls'
3 now ctrls loaded to list
4 set specific axis which elbow rotate,
5 set elbow rotation ctrl axis positive or negative
6 set hand or foot ctrl option (this tool was created specific for arms, legs most of the time in IK mode)
7 set radius for new sphere ctrls
8 set curveThickness of ctrls, applied only if ctrls was nurbsCurves, otherwise no curves would created
9 brightness of materials applied on sphere ctrls
10 press 'Create Ctrls' button, no need anything selected,
ctrls would created from previously loaded FK ctrls to list,
if some options set inCorrect press 'undo',
change options, press 'Create Ctrls' button,
--------------------- Use of ctrls ---------------------------------------------------------------------------------
1 you can p