Goblin
Goblin
Goblin Fighter Game Character
(PBR ready)
=== Maya scene ===
Character already set up with textures and materials and ready for render. Model was rendered by Arnold render
version 5.1.0.1
Model has 3 UV Island (Body,Eyes,Teeth/ Armor/ Sword/Shield) and each of them has 4 types of textures
with 4096x4096 and 2048x2048 (For low resolution)
demention included :
* BaseColor *
* Roughness *
* Metalness *
* Normal *
--- Character has 3 different poses + T pose included
--- Model already rigged and skinned with Maya 2018
--- Driven keys set up for fingers and foot roll
--- All of joints and rigg controllers hierarchy named
--- Each pieces/ texture / material properly named
Texture format: PNG
=== FBX Format ===
Character exported as FBX format 2014/2015 Rigged
=== Character mesh ===
Polys: 17320
Verts : 16702
Model not intended for subdivision.
=== Real world scale ===
160 cm
Enjoy and have a nice day ;)
Goblin
Goblin
Goblin
Goblin Fighter Game Character
(PBR ready)
=== Maya scene ===
Character already set up with textures and materials and ready for render. Model was rendered by Arnold render
version 5.1.0.1
Model has 3 UV Island (Body,Eyes,Teeth/ Armor/ Sword/Shield) and each of them has 4 types of textures
with 4096x4096 and 2048x2048 (For low resolution)
demention included :
* BaseColor *
* Roughness *
* Metalness *
* Normal *
--- Character has 3 different poses + T pose included
--- Model already rigged and skinned with Maya 2018
--- Driven keys set up for fingers and foot roll
--- All of joints and rigg controllers hierarchy named
--- Each pieces/ texture / material properly named
Texture format: PNG
=== FBX Format ===
Character exported as FBX format 2014/2015 Rigged
=== Character mesh ===
Polys: 17320
Verts : 16702
Model not intended for subdivision.
=== Real world scale ===
160 cm
Enjoy and have a nice day ;)