GOD OF WAR sword - Tutorial
This is a full process of modeling, unwrapping, texturing, and Rendering the blade of chaos. The legendary sword belongs to Kratos "God of war", to follow this tutorial properly, You should have basic knowledge of these software. (18.5 Hours)
Tutorial Contents:
Modeling
+17 hours of the modeling process in 3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we sculpt it in ZBrush. After creating the high-poly version, we recreate a low-poly version from the high-poly.
Unwrapping & Texturing
+ 90 minutes of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we set our UV in one tile and use the overlap technique. after that started baking high poly to low poly for this project and worked on the texture in substance painter.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
Rizom UV
3Dsmax
ZBrush
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )</
GOD OF WAR sword - Tutorial
GOD OF WAR sword - Tutorial
This is a full process of modeling, unwrapping, texturing, and Rendering the blade of chaos. The legendary sword belongs to Kratos "God of war", to follow this tutorial properly, You should have basic knowledge of these software. (18.5 Hours)
Tutorial Contents:
Modeling
+17 hours of the modeling process in 3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we sculpt it in ZBrush. After creating the high-poly version, we recreate a low-poly version from the high-poly.
Unwrapping & Texturing
+ 90 minutes of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we set our UV in one tile and use the overlap technique. after that started baking high poly to low poly for this project and worked on the texture in substance painter.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
Rizom UV
3Dsmax
ZBrush
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )</