Gothic Dress 03
This dress was made by Marvelous designer. Then remeshed and got completed in 3dsmax.
RizomUV is used to unwrap the final mesh and material made by substance painter. You can use these maps in any render engine, just assign the right map.
It contains a dark dress with lace fabric material.
Rendered by marmoset toolbag4
You will get a mid-poly model in max format, obj, and fbx. To get the best result use turbosmooth or subdivision level 2 or higher.
Also, there is the marvelous designer and ztool file in the pack.
Files .max, .obj, .fbx, .ztl are remeshed and .zprj is the main marvelous designer/clo file with triangles default mesh.
File format: .max, .fbx, .obj, .zprj, .ztl
Maps: Base color, Height, Metallic, Mixed AO, Normal, Normal open GL, Opacity, Roughness
Mesh type: Quad(Remeshed), mid-poly
Gothic Dress 03
Gothic Dress 03
This dress was made by Marvelous designer. Then remeshed and got completed in 3dsmax.
RizomUV is used to unwrap the final mesh and material made by substance painter. You can use these maps in any render engine, just assign the right map.
It contains a dark dress with lace fabric material.
Rendered by marmoset toolbag4
You will get a mid-poly model in max format, obj, and fbx. To get the best result use turbosmooth or subdivision level 2 or higher.
Also, there is the marvelous designer and ztool file in the pack.
Files .max, .obj, .fbx, .ztl are remeshed and .zprj is the main marvelous designer/clo file with triangles default mesh.
File format: .max, .fbx, .obj, .zprj, .ztl
Maps: Base color, Height, Metallic, Mixed AO, Normal, Normal open GL, Opacity, Roughness
Mesh type: Quad(Remeshed), mid-poly