Grand Canyon Real-World Heightmaps for UE5
All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE because:
- I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
- I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
- My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
This pack contains 120 real-world heightmaps from the Grand Canyon, USA, so if you are planning to recreate a landscape from the Grand Canyon or you simply need a very realistic canyon in your game, this pack is exactly what you need. The heightmaps are created from Digital Elevation Models (DEM) with 1 meter precision and 10 meters precision and you will be able to recreate perfect copies of the Grand Canyon terrain, with the following dimensions: 16 square km, 64 square km, 400 square km and for those who really need huge landscapes, there are a few heightmaps which will help you recreate 6400 square km landscapes fro
Grand Canyon Real-World Heightmaps for UE5
Grand Canyon Real-World Heightmaps for UE5
All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE because:
- I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
- I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
- My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
This pack contains 120 real-world heightmaps from the Grand Canyon, USA, so if you are planning to recreate a landscape from the Grand Canyon or you simply need a very realistic canyon in your game, this pack is exactly what you need. The heightmaps are created from Digital Elevation Models (DEM) with 1 meter precision and 10 meters precision and you will be able to recreate perfect copies of the Grand Canyon terrain, with the following dimensions: 16 square km, 64 square km, 400 square km and for those who really need huge landscapes, there are a few heightmaps which will help you recreate 6400 square km landscapes fro