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Greek Man Statue - Granite

Romain Albenque
(2 ratings)
Product description

Greek Man Statue - Granite

This Philosophe Antique Statue in granite material includes 6 LODs and a collider set. This sculpture is ready for game and available in lowpoly and PBR ready. 

The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, historical… ). All objects share a unique material for the best optimization for games. 

This AAA game asset of an antique sculpture will embellish you scene and add more details which can help the gameplay and the game-design or level-design. 

All textures are PBR ready and available in 4K.

Low-poly model & Blender native 3.3

SPECIFICATIONS


  • Objects : 1

  • Polygons : 3965

  • Subdivision ready : No

  • Render engine : Eevee (Cycles ready)
    • GAME SPECS


      • LODs : Yes (inside FBX for Unity & Unreal)

      • Numbers of LODs : 6

      • Collider : Yes

      • Lightmap UV : No
        • EXPORTED FORMATS


          • FBX

          • Collada

          • OBJ
            • TEXTURES


              • Materials in scene : 1

              • Textures sizes : 4K

              • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO (also Unity & Unreal ARM workflow maps)

              • Textures format : PNG

    Greek Man Statue - Granite

    Product description

    Greek Man Statue - Granite

    This Philosophe Antique Statue in granite material includes 6 LODs and a collider set. This sculpture is ready for game and available in lowpoly and PBR ready. 

    The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, historical… ). All objects share a unique material for the best optimization for games. 

    This AAA game asset of an antique sculpture will embellish you scene and add more details which can help the gameplay and the game-design or level-design. 

    All textures are PBR ready and available in 4K.

    Low-poly model & Blender native 3.3

    SPECIFICATIONS


    • Objects : 1

    • Polygons : 3965

    • Subdivision ready : No

    • Render engine : Eevee (Cycles ready)
      • GAME SPECS


        • LODs : Yes (inside FBX for Unity & Unreal)

        • Numbers of LODs : 6

        • Collider : Yes

        • Lightmap UV : No
          • EXPORTED FORMATS


            • FBX

            • Collada

            • OBJ
              • TEXTURES


                • Materials in scene : 1

                • Textures sizes : 4K

                • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO (also Unity & Unreal ARM workflow maps)

                • Textures format : PNG
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      Product Details
      Release Version
      1
      Polycount
      3,965
      Textures
      Yes
      UVs
      Yes
      Materials
      Yes
      VR-Ready
      Yes