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Greenwich Concrete Wall Clock
Greenwich Concrete Clock
- All quad design.
- All Textures created in Substance Painter and exported in 2K PBR formats.
- Optimised mesh, all unnecessary edge loops removed.
- Game ready - High poly game.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Subdivision ready.
- Animated Hands (at 30fps, 300 frames, 10 seconds to complete a 12 Hour cycle).
- Highly detailed textures, including dirt build up, rusting and sanding marks.
- modelled to real world scales,
- Fully and efficiently UV unwrapped.
- Clock
- Minute Hand
- Hour Hand
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Face count: 2,396
- Vert count: 2,535
- Triangulated count: 4,792
Clock - 79.3cm tall, 79.3cm wide, 4.92cm deep
Formats included
.Blend - Native
.FBX (Baked Animation)
.OBJ (No Animation)
Objects in each file format
Textures included in .png format.
Clock - 2K -
Poly Counts (According to Blender inspection tools).
Greenwich Concrete Wall Clock
Personal License
For use on personal projects
Files (5)
Clock.mtl
octet-stream
551 B
Clock.fbx
octet-stream
232 kB
Clock.obj
octet-stream
319 kB
Textures.zip
zip
11.2 MB
Clock.blend
octet-stream
24.4 MB
Total size: 36.1 MB
Commercial License
For use on commercial projects
Files (5)
Clock.mtl
octet-stream
551 B
Clock.fbx
octet-stream
232 kB
Clock.obj
octet-stream
319 kB
Textures.zip
zip
11.2 MB
Clock.blend
octet-stream
24.4 MB
Total size: 36.1 MB
Greenwich Concrete Wall Clock
Greenwich Concrete Clock
- All quad design.
- All Textures created in Substance Painter and exported in 2K PBR formats.
- Optimised mesh, all unnecessary edge loops removed.
- Game ready - High poly game.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Subdivision ready.
- Animated Hands (at 30fps, 300 frames, 10 seconds to complete a 12 Hour cycle).
- Highly detailed textures, including dirt build up, rusting and sanding marks.
- modelled to real world scales,
- Fully and efficiently UV unwrapped.
- Clock
- Minute Hand
- Hour Hand
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Face count: 2,396
- Vert count: 2,535
- Triangulated count: 4,792
Clock - 79.3cm tall, 79.3cm wide, 4.92cm deep
Formats included
.Blend - Native
.FBX (Baked Animation)
.OBJ (No Animation)
Objects in each file format
Textures included in .png format.
Clock - 2K -
Poly Counts (According to Blender inspection tools).