Greyhound Brown Animated
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Spanish Greyhound model. Clean UVmapped, professional textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
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POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
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TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mouth stuff (8192x8192)
- Eye Cornea (2048x2048)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
.................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
.................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autode
Greyhound Brown Animated
Greyhound Brown Animated
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Spanish Greyhound model. Clean UVmapped, professional textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.................................................................................
POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
.................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mouth stuff (8192x8192)
- Eye Cornea (2048x2048)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
.................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
.................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autode