Grid Terrain Generator - for Unreal Engine 5
The Grid Terrain Generator is a Blueprint asset that allows you to create terrains directly in Unreal, without having to use any external software or plugins. Everything is done with the standard Blueprint nodes, which makes it extremely easy to integrate into any project. Simply drag the asset to your level, and play with the settings in the details panel to create your terrain.
With its custom functions and systems, it allows you to create a great variety of landscapes, beautiful organic coastlines, rivers, islands, mountains ranges, plateaus, canyons, and more.
The generator produces a square grid, with an initial resolution of 8x8 cells, that is later subdivided to add the geographic features of the terrain, up to a resolution of 128x128 cells. This unique approach provides flexibility, and allows you to quickly explore different layouts in low resolutions, before moving forward to adding details in higher resolutions. And even then, you can go back at any moment, moving back and forth between resolutions to fine tune your terrain.
Workflow
The workflow consists of simply dragging the blueprint asset into the viewport and design the terrain using the parameters in the details panel.
The Generator has a parametric design, and relies on random “seeds” to create many of its features. While there are plenty of controls and tools to define the look of a terrain, the design process has a more explora
Grid Terrain Generator - for Unreal Engine 5
Grid Terrain Generator - for Unreal Engine 5
The Grid Terrain Generator is a Blueprint asset that allows you to create terrains directly in Unreal, without having to use any external software or plugins. Everything is done with the standard Blueprint nodes, which makes it extremely easy to integrate into any project. Simply drag the asset to your level, and play with the settings in the details panel to create your terrain.
With its custom functions and systems, it allows you to create a great variety of landscapes, beautiful organic coastlines, rivers, islands, mountains ranges, plateaus, canyons, and more.
The generator produces a square grid, with an initial resolution of 8x8 cells, that is later subdivided to add the geographic features of the terrain, up to a resolution of 128x128 cells. This unique approach provides flexibility, and allows you to quickly explore different layouts in low resolutions, before moving forward to adding details in higher resolutions. And even then, you can go back at any moment, moving back and forth between resolutions to fine tune your terrain.
Workflow
The workflow consists of simply dragging the blueprint asset into the viewport and design the terrain using the parameters in the details panel.
The Generator has a parametric design, and relies on random “seeds” to create many of its features. While there are plenty of controls and tools to define the look of a terrain, the design process has a more explora