GutMan for UE
Get GutMan for Unreal Engine 4.26 / 4.27 / 5.0
GutMan
UE4.26-27 & UE5 character/monster
Gutman is a monster, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape.
It was a boneless, terrifying, decaying and disease spreading monster.
Features::
- mesh topo with 58.331 tris & 18.352 vertices
- Mesh with good topology and hided UV cuts to provide best results
- Epic skeleton of ue4
- Gorgeous looks with 2 Advanced materials
- Realistic gut pieces in term of geometry
- Realistic PBR
-Realistic, flesh like jiggle on guts
- Bulge (swallow) effect along guts
- Emission effects in both “advanced materials”
- Mask feature via vertex map or ID map
Technical details:
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- Scaled to Epic skeleton: (Yes)
- Animated: (No)
- Number of characters: 2 (shell and guts can be used as separate characters.)
- Vertex counts of character: 29304 (38298 in ue editor.)
- Number of Materials and Material Instances: 2 advanced material and many instances. (Gutman and Alienoid skin materials)
- Number of Textures: 3 for main guts, 6 for skins(2) , 1 id map, 1 thin area mask, 1 wireframe mask, 2
GutMan for UE
GutMan for UE
Get GutMan for Unreal Engine 4.26 / 4.27 / 5.0
GutMan
UE4.26-27 & UE5 character/monster
Gutman is a monster, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape.
It was a boneless, terrifying, decaying and disease spreading monster.
Features::
- mesh topo with 58.331 tris & 18.352 vertices
- Mesh with good topology and hided UV cuts to provide best results
- Epic skeleton of ue4
- Gorgeous looks with 2 Advanced materials
- Realistic gut pieces in term of geometry
- Realistic PBR
-Realistic, flesh like jiggle on guts
- Bulge (swallow) effect along guts
- Emission effects in both “advanced materials”
- Mask feature via vertex map or ID map
Technical details:
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- Scaled to Epic skeleton: (Yes)
- Animated: (No)
- Number of characters: 2 (shell and guts can be used as separate characters.)
- Vertex counts of character: 29304 (38298 in ue editor.)
- Number of Materials and Material Instances: 2 advanced material and many instances. (Gutman and Alienoid skin materials)
- Number of Textures: 3 for main guts, 6 for skins(2) , 1 id map, 1 thin area mask, 1 wireframe mask, 2