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Hair - Pixie - Gen2

Alex Lashko
(5 ratings)
Product description
2 ratings

Hair - Pixie - Gen2

Hair “Pixie­” Real-Time Game-Ready 3D Model

This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.

Features:

- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)

- Default hair color is blonde, so it can be tinted to other colors or be made darker.

- Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096x4096 px).

- Hair geometry is organized in layers for easy isolations and adjustment.

- Includes two levels of details (Lower Poly 23K tris, Higher Poly 48K tris).

- Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.

- Includes head placeholder (untextured).

- All objects are named and organized.

Hair - Pixie - Gen2

Product description
2 ratings

Hair - Pixie - Gen2

Hair “Pixie­” Real-Time Game-Ready 3D Model

This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.

Features:

- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)

- Default hair color is blonde, so it can be tinted to other colors or be made darker.

- Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096x4096 px).

- Hair geometry is organized in layers for easy isolations and adjustment.

- Includes two levels of details (Lower Poly 23K tris, Higher Poly 48K tris).

- Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.

- Includes head placeholder (untextured).

- All objects are named and organized.

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Product Details
Polycount
48,748
Textures
Yes