Hair - Ponytail - Gen2
Hair “Ponytail” Real-Time Game-Ready 3D Model
This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.Features:
- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)- Default hair color is blonde, so it can be tinted to other colors or be made darker.
- Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096x4096 px).
- Hair geometry is organized in layers for easy isolations and adjustment.
- Includes two levels of details (Lower Poly 23K tris, Higher Poly 40K tris).
- Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.
- Includes head placeholder (untextured).
- All objects are named and organized.
- Pr
Hair - Ponytail - Gen2
Hair - Ponytail - Gen2
Hair “Ponytail” Real-Time Game-Ready 3D Model
This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.Features:
- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)- Default hair color is blonde, so it can be tinted to other colors or be made darker.
- Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096x4096 px).
- Hair geometry is organized in layers for easy isolations and adjustment.
- Includes two levels of details (Lower Poly 23K tris, Higher Poly 40K tris).
- Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.
- Includes head placeholder (untextured).
- All objects are named and organized.
- Pr