HairTG - Hair & Fur
HairTG - Hair & Fur is a hair/fur texture generator for Substance 3D Designer (texturing) and a 3D hair card creation add-on for Blender 3.x. It enables to create real-time hair models, both texturing and modeling, based on hair cards. The texturing suite also comes with powerful automation and scripting tools enabling to batch generate or modify sets of textures.
Check out our website at eyosido.com and a Discord server is available for questions and support!
FEATURES
Substances
- Create various hair style textures, including straight hair, wavy, curly and braids suitable for 2D and 3D applications in particular hair/fur cards.
- Templates (startup files), Samples (design examples) and Presets (predefined Substance parameters) for quick design start ups.
- A comprehensive set of tutorial videos and manuals guiding you through the parameters and usages.
- Generation of multiple PBR maps: Mask, Alpha/Opacity, ID (grayscale and color), Depth (Height/Displacement), Color, Flow (Direction), Ambient Occlusion, Normal, Roughness, Root/Tip maps.
- Tiling tools to arrange several PBR hair clumps with minimal effort into a single large map suitable to game engines/rende
HairTG - Hair & Fur
HairTG - Hair & Fur
HairTG - Hair & Fur is a hair/fur texture generator for Substance 3D Designer (texturing) and a 3D hair card creation add-on for Blender 3.x. It enables to create real-time hair models, both texturing and modeling, based on hair cards. The texturing suite also comes with powerful automation and scripting tools enabling to batch generate or modify sets of textures.
Check out our website at eyosido.com and a Discord server is available for questions and support!
FEATURES
Substances
- Create various hair style textures, including straight hair, wavy, curly and braids suitable for 2D and 3D applications in particular hair/fur cards.
- Templates (startup files), Samples (design examples) and Presets (predefined Substance parameters) for quick design start ups.
- A comprehensive set of tutorial videos and manuals guiding you through the parameters and usages.
- Generation of multiple PBR maps: Mask, Alpha/Opacity, ID (grayscale and color), Depth (Height/Displacement), Color, Flow (Direction), Ambient Occlusion, Normal, Roughness, Root/Tip maps.
- Tiling tools to arrange several PBR hair clumps with minimal effort into a single large map suitable to game engines/rende