Hand Drill - Tutorial Full Process
This is a full process of modeling, unwrapping, texturing, and Rendering A hand drill. we try to have a different strategy for this project which is Mid-Poly modeling. In this method, we give the model to have more budget and in this way, we can have more detail in the model. it would help the model to have a nicer form and silhouette.
To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+6 hours of the modeling process in 3ds max. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we use the Mid-Poly Strategy for the whole model. After creating the mid-poly version, we don't need a low-poly or high-poly version. so we can continue our process to UV and texture
Unwrapping & Texturing
+ 8 hours of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we create a unique UV sheet for each part. Due to our strategy for the modeling part which was the Mid-Poly method, After the Unwrapping stage, we start our process in substance painter without any high poly and work on each part as a separate texture set.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textur
Hand Drill - Tutorial Full Process
Hand Drill - Tutorial Full Process
This is a full process of modeling, unwrapping, texturing, and Rendering A hand drill. we try to have a different strategy for this project which is Mid-Poly modeling. In this method, we give the model to have more budget and in this way, we can have more detail in the model. it would help the model to have a nicer form and silhouette.
To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+6 hours of the modeling process in 3ds max. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we use the Mid-Poly Strategy for the whole model. After creating the mid-poly version, we don't need a low-poly or high-poly version. so we can continue our process to UV and texture
Unwrapping & Texturing
+ 8 hours of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we create a unique UV sheet for each part. Due to our strategy for the modeling part which was the Mid-Poly method, After the Unwrapping stage, we start our process in substance painter without any high poly and work on each part as a separate texture set.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textur