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Harbor Light Pole

Romain Albenque
(2 ratings)
Product description

Harbor Light Pole

This wooden pole with light buoys asset includes 5 LODs and colliders to be ready for game and available in lowpoly and PBR ready. The asset also includes 3 color variants of the light buoys (Base Color & Emissive maps).

The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, historical… ). All objects share a unique material for the best optimization for games.

This AAA game harbor light pole asset will embellish you scene and add more details which can help the gameplay and the game-design or level-design.

All textures are PBR ready and available in 4K.

Low-poly model & Blender native 4.0

SPECIFICATIONS

  • Objects : 1
  • Polygons : 3410
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

GAME SPECS

  • LODs : Yes (inside FBX for Unity & Unreal)
  • Numbers of LODs : 5
  • Collider : Yes
  • Lightmap UV : No

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ
  • GLTF

TEXTURES

  • Materials in scene : 1
  • Textures sizes : 4K
  • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & Emissive (also Unity & Unreal ARM workflow maps)
  • Textures format : PNG

Harbor Light Pole

Product description

Harbor Light Pole

This wooden pole with light buoys asset includes 5 LODs and colliders to be ready for game and available in lowpoly and PBR ready. The asset also includes 3 color variants of the light buoys (Base Color & Emissive maps).

The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, historical… ). All objects share a unique material for the best optimization for games.

This AAA game harbor light pole asset will embellish you scene and add more details which can help the gameplay and the game-design or level-design.

All textures are PBR ready and available in 4K.

Low-poly model & Blender native 4.0

SPECIFICATIONS

  • Objects : 1
  • Polygons : 3410
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

GAME SPECS

  • LODs : Yes (inside FBX for Unity & Unreal)
  • Numbers of LODs : 5
  • Collider : Yes
  • Lightmap UV : No

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ
  • GLTF

TEXTURES

  • Materials in scene : 1
  • Textures sizes : 4K
  • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & Emissive (also Unity & Unreal ARM workflow maps)
  • Textures format : PNG

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Product Details
Release Version
1.0
Polycount
3410
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2024-01-18
Updated
2024-01-18