Hard Surface Character Sculpting In ZBrush
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Hard Surface Character Sculpting In ZBrush
Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you!
Welcome to Nexttut educations hard surface character sculpting in Zbrush course.
INSTRUCTOR:
My name is Richie Jon mason. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with Dragonpunk.GOAL OF THE COURSE:
At the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!YOU WILL LEARN:
- Taking an existing Zbrush mesh and editing it to suit our needs
- Sculpt overall shape of our character
- Adding under Armor
- Working with fabrics for joints
- Creating outer Armor
- Using transpose to change the overall shape
- Posing The character
- Getting it ready to send to Keyshot
- And rendering in Keyshot then bringing the files into Photoshop
First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re
Personal License
$14.99
For use on personal projects
Files (2)
chapter_01-19.zip
zip
1.05 GB
chapter_20-41.zip
zip
1.61 GB
Total size: 2.66 GB
Hard Surface Character Sculpting In ZBrush
Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you!
Welcome to Nexttut educations hard surface character sculpting in Zbrush course.
INSTRUCTOR:
My name is Richie Jon mason. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with Dragonpunk.GOAL OF THE COURSE:
At the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!YOU WILL LEARN:
- Taking an existing Zbrush mesh and editing it to suit our needs
- Sculpt overall shape of our character
- Adding under Armor
- Working with fabrics for joints
- Creating outer Armor
- Using transpose to change the overall shape
- Posing The character
- Getting it ready to send to Keyshot
- And rendering in Keyshot then bringing the files into Photoshop
First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re
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