Hard Surface Techniques in ZBrush
Since creating my FishBot model during the ZBrush 4R8 beta test, I've gotten a lot of questions and requests for tutorials on how to create what I call FaunaBots (a series of animal robots). This series is here to answer those questions.
In this series, I start with my base idea in sketch, and take it through the full concept ideation, modeling, and posing stages. I share some of my techniques for creating animation-ready topology as well as some tips for how I try to create a consistent feel across the model, design as I go, and how I can cheat the look while forcing the geometry (carefully, of course) to fit a pose and appear to actually work.
Come see how I handle all of these things and more! This series is made for all experience levels. It should be instructional for the beginner, and insightful for the advanced user.
Hard Surface Techniques in ZBrush
Hard Surface Techniques in ZBrush
Since creating my FishBot model during the ZBrush 4R8 beta test, I've gotten a lot of questions and requests for tutorials on how to create what I call FaunaBots (a series of animal robots). This series is here to answer those questions.
In this series, I start with my base idea in sketch, and take it through the full concept ideation, modeling, and posing stages. I share some of my techniques for creating animation-ready topology as well as some tips for how I try to create a consistent feel across the model, design as I go, and how I can cheat the look while forcing the geometry (carefully, of course) to fit a pose and appear to actually work.
Come see how I handle all of these things and more! This series is made for all experience levels. It should be instructional for the beginner, and insightful for the advanced user.