Head Retopology for Games. Low&Mid poly
Head Retopology for Games. Low&Mid poly
This tutorial covers the complete retopology workflow for a character head, including mouth bag creation.
You will learn how to build clean, animation-ready topology starting from a high-poly sculpt. The course focuses on understanding core retopology principles, correct facial edge flow, and creating a functional mouth interior suitable for deformation and animation. The tutorial walks through the process from mid-poly topology creation to low-poly optimization, making it suitable for both real-time and production-ready character workflows.
List of Lectures
Lecture 01: Head Retopology. Mid poly
- Fundamental retopology rules and best practices
- Proper edge flow for facial anatomy
- How to approach head retopology step by step
- Creating a clean mid-poly head topology
Lecture 02: Optimizing Topology for Low-Poly
- How to optimize mid-poly topology into low-poly
- Reducing polygon count while preserving edge flow
- Maintaining deformation quality during optimization
- Creating a mouth bag (mouth interior)
Lecture 03: Final Cleanup (Silent Process)
- This lecture is a real-time cleanup session without commentary.
The tutorial also contains retopolgized heads (lowpoly and midpoly)
Head Retopology for Games. Low&Mid poly
This tutorial covers the complete retopology workflow for a character head, including mouth bag creation.
You will learn how to build clean, animation-ready topology starting from a high-poly sculpt. The course focuses on understanding core retopology principles, correct facial edge flow, and creating a functional mouth interior suitable for deformation and animation. The tutorial walks through the process from mid-poly topology creation to low-poly optimization, making it suitable for both real-time and production-ready character workflows.
List of Lectures
Lecture 01: Head Retopology. Mid poly
- Fundamental retopology rules and best practices
- Proper edge flow for facial anatomy
- How to approach head retopology step by step
- Creating a clean mid-poly head topology
Lecture 02: Optimizing Topology for Low-Poly
- How to optimize mid-poly topology into low-poly
- Reducing polygon count while preserving edge flow
- Maintaining deformation quality during optimization
- Creating a mouth bag (mouth interior)
Lecture 03: Final Cleanup (Silent Process)
- This lecture is a real-time cleanup session without commentary.
The tutorial also contains retopolgized heads (lowpoly and midpoly)
