Hero Prop Creation in Blender & Substance Painter
In this course, you'll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process - no timelapses. You will learn the techniques used in today's AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you'll be equipped with the knowledge you need to take your game art to the next level.
Work Like a Professional Games Artist
In Hero Prop Creation in Blender & Substance Painter, you'll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist.
Tools Used
- Blender 2.8
- Substance Painter 2020
- Photoshop 2020
- Marmoset Toolbag 3
Taught by Senior Environment Artist
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.
Skill Level
This course is aimed at beginners who know their
Hero Prop Creation in Blender & Substance Painter
Hero Prop Creation in Blender & Substance Painter
In this course, you'll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process - no timelapses. You will learn the techniques used in today's AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you'll be equipped with the knowledge you need to take your game art to the next level.
Work Like a Professional Games Artist
In Hero Prop Creation in Blender & Substance Painter, you'll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist.
Tools Used
- Blender 2.8
- Substance Painter 2020
- Photoshop 2020
- Marmoset Toolbag 3
Taught by Senior Environment Artist
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.
Skill Level
This course is aimed at beginners who know their