Highly Detailed Female Head and écorché
I've made this base mesh for my face guide and while working on a new tutorial I decided to go for a full face écorché.
The base mesh has 7 subdivision levels in Zbrush and it comes with clean uvs, polygroups for selecting different parts of the mesh and a full set of textures. The head has clean micro skin details.
The first subdivision level has 13738 triangles and I've used it as low poly for every head of my characters since I've made the face guide. If you want to see what can be done with this base mesh check all my characters from the barbarian till now.
Files provided:
- Zbrush file that includes the head, eyes, eyebrows and eyelashes(geometry) and the full écorché with all the muscles and fat pads named correctly.
- Marmoset Toolbag 4 scene with full shaders and textures for the head and eyes and vertex color used for the écorché.
- fbx files for everything
I hope you'll find this helpful.
Highly Detailed Female Head and écorché
Highly Detailed Female Head and écorché
I've made this base mesh for my face guide and while working on a new tutorial I decided to go for a full face écorché.
The base mesh has 7 subdivision levels in Zbrush and it comes with clean uvs, polygroups for selecting different parts of the mesh and a full set of textures. The head has clean micro skin details.
The first subdivision level has 13738 triangles and I've used it as low poly for every head of my characters since I've made the face guide. If you want to see what can be done with this base mesh check all my characters from the barbarian till now.
Files provided:
- Zbrush file that includes the head, eyes, eyebrows and eyelashes(geometry) and the full écorché with all the muscles and fat pads named correctly.
- Marmoset Toolbag 4 scene with full shaders and textures for the head and eyes and vertex color used for the écorché.
- fbx files for everything
I hope you'll find this helpful.