Houdini for Absolute Beginners
Are you a beginner and want to learn all the Houdini effects?
Then I welcome you to Houdini for Absolute Beginners course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
- You will be able to work in Houdini with confidence.
- You will be able to create procedural geometry in houdini.
- You will be able to create smoke and pyro simulations.
- You will be able to create particle simulations.
- You will be able to create soft body simulations.
- Houdini procedural workflow
- Geometry Attributes
- Geometry Grouping
- Scattering multiple objects
- Working with VOPs
- Writing VEX Code
- Geometry data types
- Houdini volumes
- Building smoke simulation network
- Building pyro simulation network
- Working with ACES color space
- Create particles FX
- Working with grains
- Create rigid body simulations
- Geometry fracturing techniques
- Working with RBD Constra
WHAT WILL I LEARN:
Houdini for Absolute Beginners
Houdini for Absolute Beginners
Are you a beginner and want to learn all the Houdini effects?
Then I welcome you to Houdini for Absolute Beginners course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
- You will be able to work in Houdini with confidence.
- You will be able to create procedural geometry in houdini.
- You will be able to create smoke and pyro simulations.
- You will be able to create particle simulations.
- You will be able to create soft body simulations.
- Houdini procedural workflow
- Geometry Attributes
- Geometry Grouping
- Scattering multiple objects
- Working with VOPs
- Writing VEX Code
- Geometry data types
- Houdini volumes
- Building smoke simulation network
- Building pyro simulation network
- Working with ACES color space
- Create particles FX
- Working with grains
- Create rigid body simulations
- Geometry fracturing techniques
- Working with RBD Constra
WHAT WILL I LEARN: