How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
🔥 15 Hours of Real-Time knowlege from Lead Character Artist from Ubisoft with 11 years of experince🔥
Youtube trailer - https://www.youtube.com/watch?v=1HFDC1AxigQ&t=3s
Step into the world of AAA game asset creation with this in-depth course focused on building a realistic medieval axe from start to finish. Whether you're an aspiring 3D artist or a seasoned modeler looking to sharpen your skills, this course will guide you through every stage of the pipeline to create a game-ready weapon asset that’s optimized, not using 4K or 2k textures, visually striking, and ready for any game engine.
What we'll go over
- Modeling a detailed medieval axe with a optimized topology
- UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe
- High to Low Poly Baking techniques for realistic detail transfer
- Texturing with a focus on realism using PBR workflows
- Optimization of geometry and texture sizes for real-time performance
- Presentation tips to showcase your final asset in a professional way

- To add detailed ornaments. I will show at 4 different technics in zBrush
- We will render our Axe by doing static images and also a video with VFX in Unreal Engine 5

- For the desert we will prepare a showcase for portfolio with renders from UE, lowp
How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
🔥 15 Hours of Real-Time knowlege from Lead Character Artist from Ubisoft with 11 years of experince🔥
Youtube trailer - https://www.youtube.com/watch?v=1HFDC1AxigQ&t=3s
Step into the world of AAA game asset creation with this in-depth course focused on building a realistic medieval axe from start to finish. Whether you're an aspiring 3D artist or a seasoned modeler looking to sharpen your skills, this course will guide you through every stage of the pipeline to create a game-ready weapon asset that’s optimized, not using 4K or 2k textures, visually striking, and ready for any game engine.
What we'll go over
- Modeling a detailed medieval axe with a optimized topology
- UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe
- High to Low Poly Baking techniques for realistic detail transfer
- Texturing with a focus on realism using PBR workflows
- Optimization of geometry and texture sizes for real-time performance
- Presentation tips to showcase your final asset in a professional way

- To add detailed ornaments. I will show at 4 different technics in zBrush
- We will render our Axe by doing static images and also a video with VFX in Unreal Engine 5

- For the desert we will prepare a showcase for portfolio with renders from UE, lowp