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How to Make a Stylized Dungeon Environment from Start to Finish

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Product description

How to Make a Stylized Dungeon Environment from Start to Finish

Learn how to build a complete stylized dungeon environment from scratch using Blender, Substance Painter, and Unreal Engine 5.

This course is designed to be easy to follow, with short, structured lessons that guide you through every step of the process — from the very first blockout to the final lighting and render.

Whether you’re just starting with environment art or looking to sharpen your workflow, you’ll see the entire process broken down in a way that’s approachable and practical.

📌 What You’ll Learn:

  • How to plan and block out environments efficiently
  • Creating modular assets that fit together seamlessly
  • Sculpting, UV mapping, and texturing assets in Blender + Substance Painter
  • Setting up materials, blueprints, and assets in Unreal Engine 5
  • Adding props, debris, decals, and FX for extra detail
  • Finishing with lighting and post-processing for a polished look
🗂 Course Structure

The course is split into easy-to-digest lessons, covering:

  • Planning & References
  • Blocking out environments
  • Modeling + sculpting assets
  • UVs, texel density, and texturing
  • Material setup in Unrea
3dex

3dex

(18 ratings)
Product description

How to Make a Stylized Dungeon Environment from Start to Finish

Learn how to build a complete stylized dungeon environment from scratch using Blender, Substance Painter, and Unreal Engine 5.

This course is designed to be easy to follow, with short, structured lessons that guide you through every step of the process — from the very first blockout to the final lighting and render.

Whether you’re just starting with environment art or looking to sharpen your workflow, you’ll see the entire process broken down in a way that’s approachable and practical.

📌 What You’ll Learn:

  • How to plan and block out environments efficiently
  • Creating modular assets that fit together seamlessly
  • Sculpting, UV mapping, and texturing assets in Blender + Substance Painter
  • Setting up materials, blueprints, and assets in Unreal Engine 5
  • Adding props, debris, decals, and FX for extra detail
  • Finishing with lighting and post-processing for a polished look
🗂 Course Structure

The course is split into easy-to-digest lessons, covering:

  • Planning & References
  • Blocking out environments
  • Modeling + sculpting assets
  • UVs, texel density, and texturing
  • Material setup in Unrea
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