How To Rig A Character In Maya - Rigging Basics In Maya
Learn how to rig a character in Maya Autodesk.
We will start with the basics and everybody can follow along!
I'm extremely excited to introduce this course. We are going to slay the program Maya from Autodesk and learn how to rig a character with a pipeline that’s tailored for VFX, animated films and games. I'm going to teach you my learnings from working in the industry for over a decade, on animated films, AAA games, and indie games, working on projects such as Vampires: The Masquerade, Men in Black, Disney's Frozen, and many more. We are starting from the very beginning with the basics of rigging. I love creating content like this, and I'm very engaged in sharing my knowledge with newer generations of computer graphic artists.
We will do this in the absolute simplest and easiest way, so that everybody has a chance to learn it. I make my courses easy to digest with a passion for teaching at a very affordable price. You don't need prior experience with Maya or scripting. It's good to have a basic understanding of Maya, but not needed.
We will start by evaluating the mesh and making sure everything is proper for rigging. Then, we are going to create a skeleton for our character. Next, we will set up controllers to animate the spine, arms, legs, and head. In the end, we are going to look into binding our mesh to the skeleton,
How To Rig A Character In Maya - Rigging Basics In Maya
How To Rig A Character In Maya - Rigging Basics In Maya
Learn how to rig a character in Maya Autodesk.
We will start with the basics and everybody can follow along!
I'm extremely excited to introduce this course. We are going to slay the program Maya from Autodesk and learn how to rig a character with a pipeline that’s tailored for VFX, animated films and games. I'm going to teach you my learnings from working in the industry for over a decade, on animated films, AAA games, and indie games, working on projects such as Vampires: The Masquerade, Men in Black, Disney's Frozen, and many more. We are starting from the very beginning with the basics of rigging. I love creating content like this, and I'm very engaged in sharing my knowledge with newer generations of computer graphic artists.
We will do this in the absolute simplest and easiest way, so that everybody has a chance to learn it. I make my courses easy to digest with a passion for teaching at a very affordable price. You don't need prior experience with Maya or scripting. It's good to have a basic understanding of Maya, but not needed.
We will start by evaluating the mesh and making sure everything is proper for rigging. Then, we are going to create a skeleton for our character. Next, we will set up controllers to animate the spine, arms, legs, and head. In the end, we are going to look into binding our mesh to the skeleton,