Hydrant - Hard Surface Modeling Tutorial in Blender
In this almost 2 hours long video, you will see my workflow to model this hydrant in Blender with my add-ons.
You will see how I add a reference with Easyref Addon, how I make the blocking with simple cylinders, and how I add the details to have the final product. It's more like me who shows my workflow than a slow tutorial, even if I show and explain to you everything.
Workflow
In the first part, I will add a reference in the 3D view with my Easyref addon. Then, I will start the modeling and follow the reference. I start with the blocking and continue to add details, for that I use my Speedflow add-on to add bevels with bevel weight and give different sizes of the bevel.
The goal is to keep everything editable - to not apply the bevels, to avoid the burden of removing them afterward. After the blocking, I will add details to the mesh, add different parts, and finish the model.
The final product will be as clean as possible - as you can see in the gallery.
About your Instructor
My name is Cédric Lepiller, I'm a 3D Freelancer in France since 2005. I work in Blender for the modeling and in Maya for other parts (Xgen, render in Redshift, etc.)
I'm a generalist, specializing in character modeling. You can see my work on my Artstation Page.
Software U
Hydrant - Hard Surface Modeling Tutorial in Blender
Hydrant - Hard Surface Modeling Tutorial in Blender
In this almost 2 hours long video, you will see my workflow to model this hydrant in Blender with my add-ons.
You will see how I add a reference with Easyref Addon, how I make the blocking with simple cylinders, and how I add the details to have the final product. It's more like me who shows my workflow than a slow tutorial, even if I show and explain to you everything.
Workflow
In the first part, I will add a reference in the 3D view with my Easyref addon. Then, I will start the modeling and follow the reference. I start with the blocking and continue to add details, for that I use my Speedflow add-on to add bevels with bevel weight and give different sizes of the bevel.
The goal is to keep everything editable - to not apply the bevels, to avoid the burden of removing them afterward. After the blocking, I will add details to the mesh, add different parts, and finish the model.
The final product will be as clean as possible - as you can see in the gallery.
About your Instructor
My name is Cédric Lepiller, I'm a 3D Freelancer in France since 2005. I work in Blender for the modeling and in Maya for other parts (Xgen, render in Redshift, etc.)
I'm a generalist, specializing in character modeling. You can see my work on my Artstation Page.