Hydrant - Unwrapping Tutorial
Introduction
In this 1 hours video tutorial, you will see my workflow to clean up and unwrap this hydrant in Blender. You will see how I clean the model up to have a perfect and uniform wires and how I unwrap the different parts of the model.
I explain the entire process ;)
My goal is to have the perfect unwrap to be able to paint in Substance Painter, Blender or Mari without any issues.
WorkflowIn the first part, I will check my mesh to see where I need to add some edges loops to finalize it to have a proper model usable on every scene I will work on.
When the model is clean, I'll start the unwrapping - I will add seams to cut my model up and start the unwrap.
When everything will be ok, I will export the Low Res and the High Res to Substance Painter, I will create the maps (AO, Normal, etc) with backing from the High Res - and it will be perfect since I checked every part of the process :)
I hope you will like this tutorial and it will help you in your work ;)
About Your Instructor
My name is Cédric Lepiller, I'm a 3D Freelancer in France since 2005. I work on Blender for the modeling and in Maya for other parts (Xgen, render in Redshift, etc).
I'm a generalist, specialized in character modeling. You can see my work on my ArtStati
Hydrant - Unwrapping Tutorial
Hydrant - Unwrapping Tutorial
Introduction
In this 1 hours video tutorial, you will see my workflow to clean up and unwrap this hydrant in Blender. You will see how I clean the model up to have a perfect and uniform wires and how I unwrap the different parts of the model.
I explain the entire process ;)
My goal is to have the perfect unwrap to be able to paint in Substance Painter, Blender or Mari without any issues.
WorkflowIn the first part, I will check my mesh to see where I need to add some edges loops to finalize it to have a proper model usable on every scene I will work on.
When the model is clean, I'll start the unwrapping - I will add seams to cut my model up and start the unwrap.
When everything will be ok, I will export the Low Res and the High Res to Substance Painter, I will create the maps (AO, Normal, etc) with backing from the High Res - and it will be perfect since I checked every part of the process :)
I hope you will like this tutorial and it will help you in your work ;)
About Your Instructor
My name is Cédric Lepiller, I'm a 3D Freelancer in France since 2005. I work on Blender for the modeling and in Maya for other parts (Xgen, render in Redshift, etc).
I'm a generalist, specialized in character modeling. You can see my work on my ArtStati