Indoor and Outdoor Building Modeling and Rendering
Indoor and outdoor building modeling and rendering by CINEMA 4D + Corona Render.
1. The scene contains the surrounding buildings.Two files correspond to two lighting systems (day and early morning).Volume light is available. Please turn on volume light during the day and turn off volume light at dawn.
2. There are 9 camera angles, different angles need to close and turn something on (note that), each camera Angle has a corresponding HDR attention on and off.
3. After downloading the tree, you need to re-assign the path to the agent file. The agent file is in the Texture Pack Tex folder.
4. One of the cameras has a VR360-degree panorama, so you need to change the image size to 2:1, for example, 6000x3000 pixels
- Modeling with CINEMA 4D and creating the scene with CINEMA 4D where the units are centimeters
- Use the Corona shader
- Contains lights, HDR, and area lights
- Contains material ball, texture, UV, texture generally about 4K
- The texture format is JPG/PNG/EXR /HDR
- Nine cameras
- Using a linear workflow, the material texture maps are correctly aligned and set up correctly
- There's basically no post, and that's what the renderer looks like when it comes out
Indoor and Outdoor Building Modeling and Rendering
Indoor and Outdoor Building Modeling and Rendering
Indoor and outdoor building modeling and rendering by CINEMA 4D + Corona Render.
1. The scene contains the surrounding buildings.Two files correspond to two lighting systems (day and early morning).Volume light is available. Please turn on volume light during the day and turn off volume light at dawn.
2. There are 9 camera angles, different angles need to close and turn something on (note that), each camera Angle has a corresponding HDR attention on and off.
3. After downloading the tree, you need to re-assign the path to the agent file. The agent file is in the Texture Pack Tex folder.
4. One of the cameras has a VR360-degree panorama, so you need to change the image size to 2:1, for example, 6000x3000 pixels
- Modeling with CINEMA 4D and creating the scene with CINEMA 4D where the units are centimeters
- Use the Corona shader
- Contains lights, HDR, and area lights
- Contains material ball, texture, UV, texture generally about 4K
- The texture format is JPG/PNG/EXR /HDR
- Nine cameras
- Using a linear workflow, the material texture maps are correctly aligned and set up correctly
- There's basically no post, and that's what the renderer looks like when it comes out