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Intro to C# in Unity

3dmotive
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Product description

Intro to C# in Unity

Intro to C# in Unity

In this comprehensive 3DMotive.com course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step.

Learn Fundamentals

This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, we’ll see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, we’ll create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lot’s more. By the end, you’ll be strongly positioned to create interesting games independently using C#, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

Author: Alan Thorn
Software: Unity
Skill Level: Beginner
Video Length: 05:12:25

Chapter List

Volume 1

  • st

Intro to C# in Unity

Product description

Intro to C# in Unity

Intro to C# in Unity

In this comprehensive 3DMotive.com course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step.

Learn Fundamentals

This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, we’ll see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, we’ll create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lot’s more. By the end, you’ll be strongly positioned to create interesting games independently using C#, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

Author: Alan Thorn
Software: Unity
Skill Level: Beginner
Video Length: 05:12:25

Chapter List

Volume 1

  • st
Tutorial Details
Software
Skill Level
Duration
5 hours 12 minutes